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1. Introduction

1.1. This set of terms and conditions govern the use of the Sportsbook platform. When placing a bet with the Sportsbook platform, the Account Holder is therefore agreeing that the Account Holder has read, understood, and will be adhering to these Terms and Conditions including the general Terms and Conditions at any time applicable to the Sportsbook platform.

1.2. The use of this Sportsbook platform is subject to the regulations imposed by the Government of Curacao.

1.3. Any dispute relating in any way to the use of this Sportsbook platform should be emailed to [email protected]. Should the reply not be considered satisfactory, a request for confidential arbitration can be sent to the Government of Curacao. Their decision shall be binding and may be entered as a judgment in any court of competent jurisdiction.

1.4. The Sportsbook platform reserves the right to make changes to the site, betting limits, payout limits and offerings.

1.5. The Sportsbook platform may update, amend, edit, and supplement these Terms and Conditions at any time.

1.6. Any reference in these Terms and Conditions to words/objects that appear in singular also applies to plural. References to gender are non-binding and to be treated for information purposes only.

 

2. Definition

2.1. Sportsbook platform – legal entity engaged in betting activities in accordance with the licensing and legislative requirements of the country.

2.2. Client - an individual registered on the site www.purewin.com (and other subdomain versions of the site), who has agreed to the rules for accepting bets.

2.3. Bet – risk-based agreement concluded between the Client and the betting company on the outcome of an event in which neither the Client nor the betting company participate, involving a potential win. Bets are made on terms previously proposed by the Sportsbook platform. 

2.4. Stake - the amount of money transferred by the Client to the Sportsbook platform, and which is the main condition for participation in a bet in accordance with these rules.

2.5. Outcome - the outcome is the result of the event on which the Sportsbook platform has invited the Client to make a bet.

2.6. Odds — the number by which the bet amount of the Client is multiplied when determining the payout amount if the bet wins. 

2.7. Winnings - cash to be paid to the Client upon the outcome on which a bet was made.

2.8. Bonuses:

2.8.1. Free bet - Amount Client receives on his account after settlement of the bet (winnings minus stake). For example: A free bet worth 5 is placed at odds of 3.5 and wins. Hence, the Client receives 5*3.5 - 5 = 12.50.

2.8.2. Free money - Client gets both his stake and winnings transferred to his account. For example: A free bet worth 5 is placed at odds of 3.5 and wins. Hence, the Client receives 5*3.5 = 17.50.

2.8.3. Risk-free bet - Client uses his money for a bet, but if that bet loses, he gets his money back (wagering requirements may apply).

 

3. Betting Rules

3.1. The Sportsbook platform reserves the right to cancel any bets made on obviously “bad” odds, switched odds or bets placed after an event has started.

3.2. All bets accepted by the Sportsbook platform are subject to these Rules, as well as to applicable license conditions.

3.3. The Sportsbook platform reserves the right to refuse, restrict, cancel, or limit any bet.

3.4. The Sportsbook platform reserves the right to settle a bet after the event has finished or official results have been published.

3.5. The winner of an event will be determined on the date of the event’s conclusion. The Sportsbook platform does not recognize protested or overturned decisions for betting purposes. The settlement of an event suspended after the start of the competition will be decided according to the betting rules specified for that sport by the Sportsbook platform.

3.6. No one under the age of 18 is permitted to make a bet.

3.7. All rules contained herein are subject to changes and revisions by the Sportsbook platform without prior written notice. All changes and revisions to these rules will be posted on the Sportsbook platform’s website.

3.8. Maximum bet amounts on all sporting events will be determined by the Sportsbook platform and are subject to change without prior written notice. The Sportsbook platform also reserves the right to adjust limits on individual accounts as well.

3.9. For accounts with minus balances, the Sportsbook platform reserves the right to cancel any pending bets, whether placed with funds resulting from the error or not.

3.10. Members are solely responsible for their account transactions. Please be sure to check your bets for mistakes and confirm all details before placing them. Once a transaction is complete, it cannot be changed. The Sportsbook platform does not take responsibility for missing or duplicate bets made by the Client and will not entertain requests for alterations because a bet is missing or duplicated. Clients may review their transactions in the “My Bets” section of the website after each session to ensure that all the requested bets that were made were accepted.

3.11. Disputes must be lodged within seven (7) days from the date the bet in question has been decided. No claims will be honored after this period. The Client is solely responsible for their account transactions.

3.12. Winnings will always be calculated using decimal odds. Please note that when converting odds into the British standard, round-off errors may occur, since some odds don’t have an exact translation into British-style fractions. Here, we’ll show the nearest fractional odds.

3.13. The Sportsbook platform reserves the right to suspend a Client’s account without prior notice.

3.14. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be deemed to be correct.

3.15. Combo bets (accumulators, parlays, multis) are not accepted where the outcome of one part of the bet contributes to the outcome of another. If that kind of bet is accepted, we have the right to cancel it. Example: placing a bet on Barcelona to win the La Liga combined with a bet on a Barcelona to win in the deciding game.

3.16. Live score update is for guidance only. Sportsbook platform is not responsible for any errors. Sportsbook platform reserves the right to cancel any bets if the outcome is already known or if the odds have not been updated correctly due to technical issues.

3.17. Outright bets are considered all-in whether run or not and so will be settled as a loss if the selection does not take part in the event, unless otherwise stated. Dead heat rules apply where there is more than one winner. Bettors’ stakes are first divided by the number of selections that tied and then this portion of their stakes is settled as a winner and the rest settled as a loser.

3.18. The Sportsbook platform reserves the right to void or cancel any bets where the outcome has been altered by the imposition of penalty points, enforced relegations or any other measure enforced as a result of anything other than the normal results of the games/competitions in question.

3.19. All bets are settled using the information provided by the official body running the competition at the time of the result except where stated otherwise. In the case of events staged outside of official competitions then bets are settled using the information provided.

3.20. If one of the competitors didn't start the event in question, the Sportsbook platform reserves the right to cancel this head-to-head market.

3.21. If both competitors don’t finish, the winner will be the competitor who completed more laps. If both competitors are out in the same lap, the Sportsbook platform may cancel this head-to-head market.

3.22. If competitors are in the same position, the Sportsbook platform may cancel bets on this head-to-head market.

3.23. The Sportsbook platform is not responsible for damages incurred by the Client as a result of a system malfunction, defects, delays, manipulations or errors in data transfers.

3.24. Clients' claims are considered by the Sportsbook platform within thirty days from the moment the Client submits a written application to the Sportsbook platform. After making a decision, the Sportsbook platform notifies the Client by means of an e-mail linked to the Client’s game account.

3.25. In case of suspicion of unfair activity, the Sportsbook platform reserves the right to void any bet in general or any part of it (in these cases, the payout is made with odds of “1”) or suspend any withdrawals for up to 31 calendar days.

3.26. Clients are allowed to bet only as individuals, group bets are not allowed. Repeated bets on the same results / winners from the same or different customers may subsequently be declared void. Even after the official result of the competition / athletes is already known, the Sportsbook platform may consider the indicated bets void if it has reason to believe that the Clients act in collusion or as a syndicate, or the bets considered were made by one or more Clients within a short period of time. The betting company also has the right to refuse to accept bets or to count already made bets as void if they are made from different game accounts from the same IP address.

3.27. Live bets: If a match is interrupted or postponed and does not continue within 48 hours from the scheduled time, bets will be canceled (except for those outcomes that are clearly defined by the time the game was stopped).

3.28. Statistics or editorial texts published on the Sportsbook platform site are to be considered added information but the Sportsbook platform does not acknowledge or accept any liability whatsoever if the information is not correct. At all times it is in the Client’s responsibility to be aware of the circumstances relating to an event.

3.29. It is forbidden to use automated systems (any kind of scanners or robots) on the sportsbook. The Sportsbook platform reserves the right to cancel any bet which has been made using automatic systems.

3.30. It is forbidden to use accounts owned by other people or accounts registered by other people. The Sportsbook platform reserves the right to cancel any bet which is not made by the owner of an account.

3.31. Any bet placed as a system bet will not count towards the wagering requirements for a Bonus.

 

4. Bet Types

4.1. Single (Ordinary) - a bet on a separate outcome of the event. The payout of a single bet is equal to the product of the stakes and the odds.

4.2. Combo, or express bet - a bet on several independent outcomes of events. To win an express bet, it is necessary that there was no loss in any of the outcomes that are included in the express bet. Losing one of the results of the combo means losing across the entire combo. The payout of a combo is equal to the product of the stakes and the odds of all outcomes included in the combo.

4.3. System - a set of combos, which is a complete set of variants of combos of the same size from a fixed set of outcomes. It is characterized by the same stake for each express (option system) and the same number of outcomes in each express. Placing a system bet must specify the total number of outcomes and number of combos (system option). The payout for a system is equal to the amount of payouts for each combo included in the system. 

4.4. A ‘Trixie’ is a combination bet, which includes one treble and three doubles from a selection of three matches.

4.5. A ‘Patent’ is a combination bet, which includes one treble, three doubles and three singles from a selection of three matches.

4.6. A ‘Yankee’ is a combination bet, which includes one fourfold, four trebles and six doubles from a selection of four matches.

4.7. A ‘Canadian’ (also known as ‘Super Yankee’) is a combination bet, which includes one fivefold, five fourfolds, ten trebles and ten doubles from a selection of five matches.

4.8. A ‘Heinz’ is a combination bet, which includes one sixfold, six fivefolds, fifteen fourfolds, twenty trebles and fifteen doubles from a selection of six matches.

4.9. A ‘Super Heinz’ is a combination bet, which includes one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles and twenty-one doubles from a selection of seven matches.

4.10. A ‘Goliath’ is a combination bet, which includes one eightfold, eight sevenfolds, twenty-eight sixfolds, fifty-six fivefolds, seventy fourfolds, fifty-six trebles and twenty-eight doubles from a selection of eight matches.

4.11. If odds include more than 2 digits after the decimal point, the payout will be rounded to the second digit after the decimal point. 

4.12. “Cash out” is an individual offer initiated by the Sportsbook platform. It is addressed to players and aimed at changing one or several essential betting conditions (odds, event calculation time, etc.) in order to fix a new result and complete the bet at the current time (further referred to as “Cash out”). The offer to redeem a bet can be both accepted and rejected by the player. By selecting “Cash out” the player confirms his acceptance of the new essential conditions of the bet. Cash out rates can be offered for both pre-match and live betting. The bookmaker's office reserves the right to change the offer to repurchase the bet over time, or not to form an offer to repurchase the bet without giving a reason.

 

5. Markets

5.1. "Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.

5.2. "Correct Score" is where it is possible to bet on the (partial or definite) exact score of a match or event.

5.3. "Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.

5.4. "Odd/Even" is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.)."Odd" is 1,3,5 etc.; "Even" is 0,2,4 etc.

5.5. A "Head-to-Head" and/or "Triple-Head" is a competition between two or three participants/outcomes, originating from either an officially organized event or an event virtually defined by the Sportsbook platform.

5.6. "Half time/Full time" is where it is possible to bet on the result in half time as well as the final outcome of the match. E.g. if at half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e. other than two halves).

5.7. "Period betting" is where it is possible to bet on the outcome of each separate period within a match/event. 

5.8. "Draw No Bet" is where it is possible to bet on either "1" or "2" as defined in 5.1. It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (e.g. match ends as a draw), or the particular occurrence not happen (e.g. Draw No Bet and match ends 0-0) the stakes will be refunded.

5.9. "Handicap" is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void. Example: a bet on -3.0 goals will be declared void if the team chosen wins the match by exactly 3 goals difference (3-0,4-1, 5-2, etc.).

Asian Handicap: Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (i.e. 3 goals or more). In the eventuality that Team A wins with only a 2 goal margin, the bet will be considered as partially won with a full payout on the -1.5 part of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a “tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal of margin, the whole stake would be lost. Away team is given a +1.75 goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0. 

5.10. "Double Chance" is where it is possible to bet simultaneously on two (partial or definite) outcomes of a match or event. The options are: 1X, 12 and X2 with "1", "X" and "2" as defined in 5.1.

5.11. "Outright" or "Place" betting is where it is possible to choose from a list of alternatives and bet on the eventuality that a participant wins or places within a specified position in the classification of the listed event/competition. 

5.12. Bets on "Quarter / Half / Period X" refer to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.

5.13. Bets on "Result at end of Quarter / Half / Period X" refer to the result of the match/event after termination of the stipulated timeframe and will take into account all other points/goals/events tallied from previous parts of the event/match.

5.14. Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant reaching the particular tally of points/goals/events earliest. If the offer lists a timeframe (or any other period restriction) it will not include any other points/goals/events tallied from other parts of the event/match which are not related to the mentioned timeframe. Should the listed score not be reached within the stipulated timeframe (if any), all bets will be declared void, unless otherwise stated.

5.15. Bets on "Winner of Point X / Scorer of Goal X" and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated timeframe (if any), all bets will be declared void, unless otherwise stated.

5.16. Bets referring to the happening of a particular occurrence in a pre-defined time order, such as “First Card”, or “Next Team to receive penalty minutes” will be settled as void should it not be possible, without any reasonable doubt, to decide the winning outcome, for example in case of players from different teams which are shown a card in the same interruption of play.

5.17. "Team to score first and win" refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match all bets will be settled as void.

5.18. Any reference to "clean sheet" indicates that the listed team must not concede any goal during the match.

5.19. "Team to win from behind" refers to the listed team winning the match after having been at least 1 goal down at any point in the match.

5.20. Any reference for a team to win all halves/periods (e.g. team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.

5.21. Any reference to "Injury Time" refers to the amount displayed by the designated official and not to the actual amount played.

5.22. Settlement of bets on offers such as "Man of the Match", "Most Valuable Player" etc. will be based on the decision of the competition's organizers, unless otherwise stated.

 

6. Special rules for sports

6.1. Soccer

6.1.1. Bets on the outcome of a match will be decided based on a period of time consisting of the scheduled number of minutes of both halves of that match, plus any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts if not stated.

6.1.2. Corners that are awarded but not taken are not considered.

6.1.3. Own goals will not be considered for Anytime Goalscorer, Player to Score X or Next Goalscorer.

6.1.4. All players who have taken part in the match since kick-off are considered as participants.

6.1.5. If a player is not in the starting XI all respective player markets will be void.

6.1.6. If for any reason an unlisted player scores a goal all bets on listed players stand.

6.1.7. Anytime Goalscorer, Player to Score X and Next Goalscorer markets will be settled as announced by the TV coverage and statistics provided by official result services unless there is clear evidence that these statistics are not correct.

6.1.8. Interval markets will be settled based on the goal time announced by the TV coverage. If this is not available, the time according to the match clock is considered.

6.1.9. Interval goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

6.1.10. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.

6.1.11. Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.

6.1.12. Offsides will be settled based on the time when the referee announces the decision. This rule will be applied to any video assistant referee (VAR) situation.

6.1.13. Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

6.1.14. Penalties awarded but not taken are not considered.

6.1.15. Next Scoring Types

Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.

Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.

Own Goal: If the goal is declared an own goal.

Header: The scorer’s last touch has to be with the head.

Shot: The goal has to be scored with any part of the body other than the head and the other scoring types do not apply.

No Goal: If no goal has been scored.

6.1.16. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

6.1.17. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.

6.1.18. If a wrong score is entered, all markets will be canceled for the time when the incorrect score was displayed.

6.1.19. If the team names or tournament are displayed incorrectly, we reserve the right to void betting.

6.1.20. Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow card for one player which leads to a yellow-red card is not considered. As a consequence, one player cannot cause more than 3 cards.

6.1.21. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes of play.

6.1.22. Cards shown after the match are not considered.

6.1.23. Cards for non-players (already substituted players, managers, players on the bench) are not considered.

6.1.24. Yellow card counts as 10 points and red or yellow-red cards as 25. The 2nd yellow card for one player which leads to a yellow-red card is not considered. As a consequence, one player cannot cause more than 35 booking points.

6.1.25. If the match format was changed, the Sportsbook reserves the right to void all bets. 

6.1.26. If a friendly match ended by referee decision earlier than 80 minutes, the bets will be canceled.

6.1.27. All soccer player props bets are settled using the information provided by OPTA (https://soccerstats.info/).

6.1.28. Soccer Player Props:

6.1.28.1. Goal/Own Goal

Different governing bodies have different rules, and where possible, Opta works with the relevant people to reflect their official decisions on goal scorers.

Regarding deflections, normally a goal is awarded if the original attempt is on target. An own goal is usually awarded if the attempt is off target and deflected into the goal by an opponent.

6.1.28.2. Shots

A shot on or off target is defined as any clear attempt to score that:

- Goes into the net regardless of intent.

- Would have gone into the net but is saved by the goalkeeper or stopped by a player who is the last man with the goalkeeper having no chance of preventing the goal (last line block).

- Goes over or wide of the goal without touching another player.

- Would have gone over or wide of the goal but is stopped by a goalkeeper’s save or by an outfield player.

- Directly hits the frame of the goal and a goal is not scored.

Blocked shots are not counted as shots.

6.1.28.3. Shots on goal - any goal attempt that:

- Goes into the net regardless of intent.

- Intents to score and that would have gone into the net but is saved by the goalkeeper or stopped by a player who is the last man with the goalkeeper having no chance of preventing the goal (last line block).

Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal.

Shots blocked by another player, who is not the last man, are not counted as shots on goal.

6.1.28.4. Goal Assist

The final touch is the pass, pass-come-shot or any other touch that leads to the recipient of the ball scoring a goal. If the final touch (as defined above) is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection. Own goals, directly taken free kicks, direct corner goals and penalties are not counted as a goal assist.

6.1.28.5. Tackle 

A tackle is defined as where a player connects with the ball in a ground challenge and successfully takes the ball away from the player in possession.

The tackled player must clearly be in possession of the ball before the tackle is made.

A tackle won is deemed to be where the tackler or one of his teammates regains possession as a result of the challenge, or that the ball goes out of play and is “safe”.

A tackle lost is where a tackle is made but the ball goes to an opposition player.

Both are deemed as successful tackles; however, the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.

It is not a tackle when a player cuts out a pass by any means.

 

6.2. Tennis

6.2.1. In case of a retirement and walkover of any player, all undecided bets are considered void.

6.2.2. In case of any delay (rain, darkness etc.), all markets remain unsettled and the trading will be continued as soon as the match continues.

6.2.3. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

6.2.4. In case of a match finishing before certain points/games have finished, all affected point/game related markets are considered void.

6.2.5. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.

6.2.6. If the players/teams are displayed incorrectly, we reserve the right to void betting.

6.2.7. If a player retires, all undecided markets are considered void.

6.2.8. If a match is decided by a match tiebreak, then it will be considered to be the 3rd set.

6.2.9. Every tiebreak or match tiebreak counts as 1 game.

 

6.3. Basketball

6.3.1. Markets do not consider overtime unless otherwise stated.

6.3.2. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

6.3.3. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.

6.3.4. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

6.3.5. If a match ends before the Xth point is reached, this market is considered void (canceled). For Who Scores Xth Point? overtime is included. For Which Team Will Win Race to X Points? overtime is included.

6.3.6. Will There be Overtime? will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

 

6.4. American Football 

6.4.1. In case of any delay (rain, darkness etc.) all markets remain unsettled and the betting will be continued as soon as the match continues.

6.4.2. Markets do not consider overtime unless otherwise stated.

6.4.3. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.

6.4.4. If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.

6.4.5. If a wrong score is displayed we reserve the right to void betting for this timeframe.

6.4.6. In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

6.4.7. If the teams are displayed incorrectly, we reserve the right to void betting.

6.4.8. All listed players are considered as participants.

6.4.9. If no further touchdown is scored, the market “Next Touchdown Scorer (incl. overtime)” will be voided.

6.4.10. Players not listed are considered as “Competitor1 other player” or “Competitor2 other player” for settlement purposes. Note that this does not include players who are listed without active odds.

6.4.11. Players of the defense or special team are considered as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as dedicated outcome.

6.4.12. Market will be settled as announced by the TV coverage and statistics provided by official associations unless there is clear evidence that statistics are not correct.

 

6.5. Ice Hockey 

6.5.1. All markets (except period, overtime and penalty shootout markets) are considered for regular time only, unless otherwise mentioned in the market.

6.5.2. In the event of a game being decided by a penalty shootout, one goal will be added to the winning team's score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout.

6.5.3. We reserve the right to void betting, if the market remains open when the following events have already taken place: goals and penalties.

6.5.4. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. 

6.5.5. If a wrong score is entered, all markets will be canceled for the time when the incorrect score was displayed.

 

6.6. Baseball 

6.6.1. If an inning ends before the Xth point is reached (incl. extra innings), this market (Which Team Wins Race to X Points?, Who Scores the Xth Point (incl. ot)) is considered void (canceled).

6.6.2. When Will the Match be Decided? will be settled as “Any extra inning” if at the end of regular time (after a full 9 innings) the match finishes in a draw, regardless of whether or not overtime (extra innings) is played.

6.6.3. Will There be Overtime? will be settled as “Yes” if at the end of regular time (after full 9 innings) the match finishes in a draw, regardless of whether or not overtime (extra innings) is played. 

6.6.4. Possible extra innings are not considered in any market unless otherwise stated.

6.6.5. All markets will be cleared according to the final result after 9 innings (8 1⁄2 innings if home team is leading at this point).

6.6.6. If a match is interrupted or canceled and won’t be continued on the same day, all undecided markets are considered void.

6.6.7. If markets remain open with an incorrect score or incorrect match status which has a significant impact on the odds, we reserve the right to void betting.

 

6.7. Handball 

6.7.1. If a match ends before the Xth point is reached, the market “Who Scores Xth Point? (incl. ot)” is considered void (canceled).

6.7.2. If a match ends before the Xth point is reached, the market “Which Team Will Win Race to X Points? (incl. ot)” is considered void (canceled).

6.7.3. All markets (except Who Scores the Xth Point and Which Team Will Win Race to X Points) are considered for regular time only.

6.7.4. If the match goes to a 7-meter shootout; the markets “Who Scores Xth Point?” and “Which Team Will Win Race to X Points?” will be voided.

6.7.5. If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting.

6.7.6. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.

 

6.8. Volleyball 

6.8.1. If a set ends before the Xth point is reached, the market “Who Scores [Xth] Point in Set [y]” is considered void (canceled).

6.8.2. In the case of a match not being finished all undecided markets are considered void.

6.8.3. A golden set is not considered in any of the mentioned markets.

6.8.4. If markets remain open with an incorrect score, which has a significant impact on the odds, we reserve the right to void betting.

6.8.5. Official point deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

 

6.9. Beach Volleyball 

6.9.1. If a set ends before the Xth point is reached, the market “Who Scores [Xth] Point in Set [y]” is considered void (canceled).

6.9.2. In the case of a match not being finished all undecided markets are considered void.

6.9.3. A golden set is not considered in any of the mentioned markets.

6.9.4. If markets remain open with an incorrect score, which has a significant impact on the odds, we reserve the right to void betting.

6.9.5. If a team retires, all undecided markets are considered void.

6.9.6. Official point deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

 

6.10. Futsal

6.10.1. All markets (except Halftime, First half markets, Overtime and Penalty shoot-out) are considered for regular time only.

6.10.2. If a match is interrupted and continued within 48 hours after the initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

6.10.3. We reserve the right to void betting, if the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties.

6.10.4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

6.10.5. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

6.10.6 If a wrong score is entered, all markets will be canceled for the time when the incorrect score was displayed.

6.10.7. If the team names or tournament are displayed incorrectly, we reserve the right to void betting.

 

6.11. Badminton

6.11.1. If a set ends before the Xth point is reached, the market “Who Scores [Xth] Point in [Yth] Set” is considered void (canceled).

6.11.2. In the case of a match not being finished, all undecided markets are considered void.

6.11.3. If markets remain open with an incorrect score, which has a significant impact on the odds, we reserve the right to void betting.

6.11.4. If a team retires, all undecided markets are considered void.

6.11.5. If the players/teams are displayed incorrectly, we reserve the right to void betting.

6.11.6. Official point deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

 

6.12. Rugby Union and Rugby League

6.12.1. All markets (except Halftime, First half markets, Overtime and Penalty shoot-out) are considered for regular time only.

6.12.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or sudden death.

6.12.3. We reserve the right to void betting, if the market remains open when the following events have already taken place: score changes or red cards.

6.12.4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

6.12.5. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

6.12.6. If the team names or tournament are displayed incorrectly, we reserve the right to void betting.

 

6.13. Rugby Sevens

6.13.1. All markets (except Halftime, First half markets, Overtime and Penalty shoot-out) are considered for regular time only.

6.13.2. Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or sudden death.

6.13.3. We reserve the right to void betting, if the market remains open when the following events have already taken place: score changes or red cards.

6.13.4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

6.13.5. If odds were offered with an incorrect match time (more than 1 minute), we reserve the right to void betting.

6.13.6. If the team names or tournament are displayed incorrectly, we reserve the right to void betting.

 

6.14. Darts 

6.14.1. In the case of a match not being finished all undecided markets are considered void.

6.14.2. If markets remain open with an incorrect score, which has a significant impact on the odds, we reserve the right to void betting.

6.14.3. If the players/teams are displayed incorrectly, we reserve the right to void betting.

6.14.4. If a match is not completed, all undecided markets are considered void.

6.14.5. Bullseye counts as red check out color.

 

6.15. Snooker

6.15.1. In the case of a retirement of a player or disqualification all undecided markets are considered void. 

6.15.2. In case of a re-rack, bets will be settled if the outcome was determined before the re-rack.

6.15.3. Fouls or free balls are not considered for settlement of any potted-color market.

6.15.4. In case of a frame starting but not being completed all frame-related markets will be voided unless the outcome has already been determined.

6.15.5. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.

6.15.6. If the players/teams are displayed incorrectly, we reserve the right to void betting.

6.15.7. If a match is not completed, all undecided markets are considered void.

 

6.16. Table Tennis 

6.16.1. If a set ends before the Xth point is reached, the market “Who Scores [Xth] Point in Set [y]” is considered void (canceled).

6.16.2. In the case of a match not being finished all undecided markets are considered void.

6.16.3. If markets remain open with an incorrect score, which has a significant impact on the odds, we reserve the right to void betting.

6.16.4. If the players/teams are displayed incorrectly, we reserve the right to void betting.

6.16.5. If a player retires, all undecided markets are considered void.

6.16.6. Official point deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

 

6.17. Bowls

6.17.1. If a set ends before the Xth point is reached, the markets “Xth Set - Which Team Wins Race to X Points, Xth Set” and “Which Team Scores Xth Point” are considered void (canceled).

6.17.2. In case of a retirement and walk over of any player all undecided bets are considered void. 

6.17.3. If markets remain open with an incorrect score, which has a significant impact on the odds, we reserve the right to void betting.

6.17.4. If the players/teams are displayed incorrectly, we reserve the right to void betting.

 

6.18. Cricket

6.18.1. Match Betting

Description: Who will win the match?

Rules: All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result.

If there is no official result, all bets will be void.

In the case of a tie, if the official competition rules do not determine a winner, then dead heat rules will apply. In competitions where a bowl-off or super over determines a winner, bets will be settled based on the official result.

In First-Class matches, if the official result is a tie, bets will be settled as a dead heat between both teams. Bets on the draw will be settled as losers.

If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.

If a match is canceled and not replayed or restarted within 36 hours of its advertised start time, then all bets will be void.

6.18.2. Double Chance

Description: Will the match result be either of the three options given?

Rules: A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules.

If there is no official result, all bets will be void.

6.18.3. Draw No Bet

Description: Who will win the match given that all bets will be void if the match is a draw?

Rules: A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

6.18.4. Tied Match

Description: Will the match be tied?

Rules: All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First-Class matches a tie is when the side batting second is bowled out for a second time with scores level.

6.18.5. Most Fours

Description: Which team will hit the most fours?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

Fours scored in a super over do not count.

In First-Class games, only fours scored in the first innings will count.

6.18.6. Most Sixes

Description: Which team will hit the most sixes?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.

Sixes scored in a super over do not count.

In First-Class games, only sixes scored in the first innings will count.

6.18.7. Most Extras

Description: Which team will have the most extras added to their batting score?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

Extras in a super over do not count.

In First-Class games, only extras in the first innings will count.

6.18.8. Most Run Outs Conceded

Description: Which team will concede the most run outs in the match?

Rules: A run out “conceded” means that a member of that team will be run out while batting.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Run outs in a super over do not count.

In First-Class games, only run outs in the first innings will count.

6.18.9. Highest First Over

Description: Which team will score the most runs in the first over of their innings?

Rules: The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the incomplete game.

In First-Class matches the market refers only to each team’s first innings.

Extras and penalty runs in the particular over count towards settlement.

6.18.10. Most Runs in Groups of Overs

Description: Which team will score the most runs after the first specified number of overs of their innings?

Rules: If the specified number of overs is not complete, the bet will be void, unless the team is all out, declares, reaches their target, or settlement of the bet has already been determined.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In First-Class matches the market refers only to each team’s first innings.

6.18.11. Highest First Partnership

Description: Which team will score the most runs before losing their first wicket?

Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket.

In limited overs matches, bets will be void if the innings have been reduced due to external factors, including bad weather, unless settlement has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

In First-Class matches the market refers only to each team’s first innings.

6.18.12. Match Markets: Match Fours

Description: How many fours will be in hit in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

Fours scored in a super over do not count.

6.18.13. Match Sixes

Description: How many sixes will be hit in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.

Sixes scored in a super over do not count.

6.18.14. Match Extras

Description: How many extras will be scored in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

Extras in a super over do not count.

6.18.15. Match Run Outs

Description: How many run outs will there be in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Run outs in a super over do not count.

6.18.16. Maximum Over in Match

Description: How many runs will be scored in the highest scoring over of the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

All runs, including extras, count towards settlement.

Super overs do not count.

6.18.17. Match: Top Batsman

Description: Which batsman will score the most runs in the match?

Rules: The result of this market is determined based on the batsman with the highest individual score in the match.

In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.

Top batsmen bets for First-Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand.

If a substitute (concussion or otherwise) not named in the starting XI scores the highest individual score in the team’s innings, bets on the market will be void.

When two or more players score the same number of runs, dead heat rules will apply. Runs scored in a super over do not count.

6.18.18. Match: Top Bowler

Description: Which bowler will take the most wickets in the match?

Rules: The result of this market is determined by the bowler with the most wickets in the match.

In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.

Top bowler bets for First-Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.

If a substitute (concussion or otherwise) not named in the original XI takes the most wickets, bets on the market will be void.

If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over do not count.

If no bowler takes a wicket in an innings, then all bets will be void.

6.18.19. Man of the Match

Description: Who will be named man of the match?

Rules: Bets will be settled on the officially declared man of the match. Dead heat rules apply.

If no man of the match is officially declared, then all bets will be void.

6.18.20. Delivery Markets: Runs off Delivery

Description: How many runs will be scored off the specified delivery?

Rules: The result will be determined by the number of runs added to the respective team’s total, off the specified delivery.

For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as no. 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery no. 2 for that over.

If a delivery leads to a free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.

All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total for that delivery.

6.18.21. Exact Runs off Delivery

Description: Exactly how many runs will be scored off the specified delivery?

Rules: As “Runs off Delivery”.

6.18.22. Over Markets: Runs in Over

Description: How many runs will be scored in the specified over?

Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

If the over does not commence for any reason, all bets will be void.

Extras and penalty runs in the particular over count towards settlement.

6.18.23. Boundary in Over

Description: Will there be a boundary scored in the specified over?

Rules: As “Runs in Over”. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.

6.18.24. Wicket in Over

Description: Will a wicket fall in the specified over?

Rules: As “Runs in Over”.

For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

6.18.25. Over Odd/Even

Description: Will the number of runs scored in the specified over be odd or even?

Rules: As “Runs in Over”. Zero will be deemed to be an even number.

6.18.26. Group Markets: Runs in Groups of Overs

Description: How many runs will be scored in the specified number of overs?

Rules: If the specified number of overs are not complete, the bet will be void, unless the team is all out, declares, reaches their target, or settlement of the bet has already been determined.

In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the incomplete group of overs.

6.18.27. Wickets in Groups of Overs

Description: How many wickets will fall in the specified number of overs? 

Rules: If the specified number of overs is not complete, the bet will be void, unless the team is all out, declares, reaches their target, or settlement of the bet has already been determined.

In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined.

For settlement purposes, if a batsman is timed out or retired out, then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

6.18.28. Runs in Session

Description: How many runs will be scored in the specified session?

Rules: The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.

If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.

6.18.29. Innings Markets: Innings Runs

Description: How many runs will a team score in a specified innings?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn First-Class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.

6.18.30. Innings Wickets

Description: How many wickets will the batting team lose in the current innings?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Retired hurt does not count as a dismissal.

6.18.31. Innings Fours

Description: How many fours will the batting team hit in their current innings?

Rules: Same as “Most Fours”.

6.18.32. Innings Sixes

Description: How many sixes will the batting team hit in their current innings?

Rules: Same as “Most Sixes”.

6.18.33. Innings Extras

Description: How many extras will be added to the respective team’s batting innings?

Rules: Same as “Most Extras”.

6.18.34. Innings Run Outs

Description: How many run outs will be conceded in a given innings?

Rules: Same as “Most Extras”.

6.18.35. Maximum Over in Innings

Description: How many runs will be scored in the highest scoring over of the current innings?

Rules: Same as “Maximum Over in Match”.

6.18.36. Innings Runs, Odd or Even?

Description: Will the total number of runs in a given innings be odd or even?

Rules: If the innings is abandoned, forfeited or there is no official result, all bets will be void.

6.18.37. Innings to Finish with a Boundary

Description: Will the last ball of the innings be a boundary?

Rules: Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.

In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

If the match is abandoned or there is no official result, all bets will be void.

6.18.38. Exact Runs in Innings

Description: How many runs exactly will the batting team score in a specified innings?

Rules: Bets will be settled according to the official result.

In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

If the match is abandoned or there is no official result, all bets will be void.

6.18.39. Top Batsman in Innings

Description: Which batsman will score the most runs for their respective team?

Rules: The result of this market is determined by the batsman with the highest individual score in a team’s innings.

In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

Top batsmen bets for First-Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand.

If a substitute (concussion or otherwise) not named in the original XI scores the highest individual score in the respective team’s innings, bets on the market will be void.

When two or more players score the same number of runs in the innings, dead heat rules will apply.

Runs scored in a super over do not count.

6.18.40. Top Bowler in Innings

Description: Which bowler will take the most wickets for the named team?

Rules: The result of this market is determined by the bowler with the highest individual number of wickets in an individual innings.

In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

Top bowler bets for First-Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.

If a substitute (concussion or otherwise) not named in the original XI takes the most wickets, bets on the market will be void.

If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over do not count.

If no bowler takes a wicket in an innings, then all bets will be void.

6.18.41. Last Man Standing

Description: Which batsman will not be out upon completion of the innings?

Rules: If there are two or more batsmen who are not out upon completion of the innings, the winner will be the last batsman to face a delivery (legal or not) for the purpose of settlement.

Players will be deemed to have been out if they were no longer at the crease, having retired hurt, or did not bat. If more than 11 players bat, the market will be void.

In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.

6.18.42. Batsmen Markets: Batsman Runs

Description: How many runs will the named batsman score?

Rules: If the batsman is not out by the end of the innings – as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target – his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.

If a batsman retires hurt but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.

In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

Runs scored in a super over do not count.

6.18.43. Combined Batsman Runs

Description: How many total runs will the named batsmen score?

Rules: As “Batsman Runs”, and if any of the named batsmen do not bat, the bet will be void, unless settlement of the bet has already been determined, or goes on to be determined.

6.18.44. Batsman Fours

Description: How many fours will the named batsman hit?

Rules: If a batsman finishes the innings not out – as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target – his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.

If a batsman retires hurt but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.

In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

Fours scored in a super over do not count.

6.18.45. Batsman Sixes

Description: How many sixes will the named batsman hit?

Rules: If a batsman is not out by the end of the innings – as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target – his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.

If a batsman retires hurt but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.

In drawn First-Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.

Sixes scored in a super over do not count.

6.18.46. Batsman Milestones

Description: Will the named batsman reach the specified milestone?

Rules: As “Batsman Runs”.

6.18.47. Method of Dismissal

Description: How will the named batsman be out?

Rules: If the specified batsman is not out, all bets will be void. If the specified batsman retires and does not return to bat later, all bets will be void. If that batsman does return to bat later and is out, bets will stand.

6.18.48. Partnership Markets: Fall of Next Wicket

Description: How many runs will the batting team have scored when the next wicket falls?

Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.

For settlement purposes, a batsman retiring hurt does not count as a wicket.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

6.18.49. Next Man Out

Description: Which batsman will be the next to be dismissed?

Rules: If either batsman retires hurt or the batsmen at the crease are different from those quoted, the bets placed on both batsmen will be declared void. If no more wickets fall, all bets will be void.

6.18.50. Batsman Match Bet

Description: Which batsman in the current partnership will score the most runs in this innings?

Rules: Bets will be settled based on the official scores for the specified batsmen in the innings, as outlined in the “Batsman Runs” section above.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.

6.18.51. Method of Next Wicket Dismissal

Description: How will the next batsman be out?

Rules: The result will be determined by the dismissal method of the next wicket that falls. A batsman retiring hurt does not count as a wicket. If a batsman is retired out, all bets will be void.

If the specified wicket does not fall, all bets will be void.

6.18.52. Player Markets: Batsman Match Bet

Description: Which of the named players will score the most runs?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Both players must be named in the starting XI, or appear as a substitute. If either player does not bat thereafter, all bets are still settled.

Runs scored in a super over do not count.

6.18.53. Bowler Match Bet

Description: Which of the named players will take the most wickets?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Both players must be named in the starting XI, or appear as a substitute. If either player does not bowl thereafter, all bets are still settled.

Wickets taken in a super over do not count.

6.18.54. All-Rounder Match Bet

Description: Which of the named players will score the most points in the player performance scoring system?

Rules: Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Both players must be named in the starting XI, or appear as a substitute. If either player does not bat or bowl thereafter, then all bets are still settled.

Points scored in a super over do not count.

6.18.55. Keeper Match Bet

Description: Which of the named wicket keepers scores more points in the player performance scoring system?

Rules: Points are scored as above. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason, all bets will still be settled in accordance with the scoring system above.

Points scored in a super over do not count.

6.18.56. Pop Up Markets: Free Hit

Description: How many team runs will be scored off the free hit delivery?

Rules: The result will be determined by the number of runs added to the team’s total during the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count.

Extras and penalty runs will count towards settlement.

For example, if a wide is bowled during the free hit delivery specified, the result will be 1. Then another free hit market may be offered.

6.18.57. Race to ‘X’ Runs

Description: Which batsman will reach the specified number of runs first?

Rules: All bets stand, regardless of any curtailment.

If neither batsman reaches the specified number of runs the markets will be settled as ‘Neither’.

6.18.58. Next to Hit Six

Description: Which batsman will hit the next six?

Rules: All bets stand, regardless of any curtailment. If neither batsman scores a six after the bet is offered, then the market will be settled as ‘Neither’.

Overthrows and extras do not count.

6.18.59. Next to Take a Wicket

Description: Which bowler will take the next wicket in this innings?

Rules: All bets stand, regardless of any curtailment. If none of the named bowlers take a wicket, the market will be settled as ‘None of the above’.

For settlement purposes, a batsman retiring hurt does not count as a wicket. Run outs, timed out, retired out and any other method of dismissal not awarded to a particular bowler will be settled as ‘None of the above’.

6.18.60. Winning Over

Description: In which over of the named team’s innings will the match be completed?

Rules: All bets will be void if there is no official result.

In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

6.18.61. One-sided Markets: Both Teams to Score ‘X’ Runs

Description: Will both teams score the specified number of runs?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled in both innings at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the incomplete game.

In drawn First-Class matches, bets will be void if fewer than 100 overs have been bowled in either team’s first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count. If a team declares, that innings will be considered complete for the purposes of settlement.

6.18.62. Either Batsman: Method of Dismissal

Description: Will either of the named batsmen be dismissed in the method specified?

Rules: All bets will be settled regardless of whether either batsman remains not out, or retired hurt, at the end of the innings.

6.18.63. Both Batsmen: Method of Dismissal

Description: Will both of the named batsmen be dismissed in the specified method?

Rules: As “Either Batsman: Method of Dismissal”.

6.18.64. Runs off Consecutive Deliveries

Description: How many runs will be scored during each of the specified deliveries?

Rules: As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.

6.18.65. Wicket off Delivery

Description: Will a wicket fall in the specified delivery?

Rules: The specified delivery must be completed for bets to stand.

For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, then the wicket is deemed to have taken place on the previous ball.

6.18.66. Both Batsmen to Score ‘X’ Runs in Over

Description: Will both batsmen score the specified number of runs in the over?

Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather. In this case, all bets will be void, unless settlement has already been determined.

If the over does not commence for any reason, all bets will be void.

Runs must be scored off the bat to count towards settlement.

Bets will be settled regardless of whether or not either of the specified batsmen are dismissed or retired hurt before the over commences.

6.18.67. Both Batsmen to Score a Boundary in Over

Description: Will both batsmen score a boundary in the over?

Rules: As “Both Batsmen to Score ‘X’ Runs in Over”. Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.

6.18.68. Both a Four and a Six to be Scored in an Over

Description: Will both a four and a six be scored in the over?

Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather. In this case, all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void.

Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.

6.18.69. Batsman and Bowler Combo Milestones

Description: Will the named batsman and the named bowler both reach their specified milestones?

Rules: For batsman – same as “Batsman Runs”. In First-Class games, only runs scored in the first innings will count. If a batsman is not in the starting XI, or substituted into the game, bets will be void.

For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. If a bowler is not in the starting XI, or substituted into the game, bets will be void.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First-Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete.

The result will be considered determined if the lines at which the bet was placed are passed. In First-Class games, only first innings wickets and runs will count.

Wickets and runs scored in a super over do not count.

6.18.70. Batsmen Combo Milestones

Description: Will both the batsmen reach their specified milestones?

Rules: Same as “Combined Batsman Runs”.

6.18.71. Notes for all Markets

Players sent off/retired out – A player being sent off is viewed as retired out, and thus will be settled as a wicket.

Concussion substitutions – When a player leaves the field as a concussion substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced will be looked upon as having played a full part in the match.

Penalty runs after the conclusion of an innings – Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.

 

6.19. Squash

6.19.1. If a set ends before the Xth point is reached, the market “Who Scores [Xth] Point in Set [Y]” is considered void (canceled).

6.19.2. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.

6.19.3. If the players/teams are displayed incorrectly, we reserve the right to void betting.

6.19.4. If a player retires, forfeits the match or is disqualified, all undecided markets are considered void.

6.19.5. Official point deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

6.19.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

 

6.20. Aussie Rules

6.20.1. All markets exclude overtime unless otherwise stated.

6.20.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time.

6.20.3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

6.20.4. If the team names or tournament are displayed incorrectly, we reserve the right to void betting.

 

6.21. Counter-Strike: Global Offensive

6.21.1. If no bomb is planted, market “[mapNr!] Map [roundNr!] Round - Bomb defused” will be considered void.

6.21.2. Markets do not consider overtime unless otherwise stated.

6.21.3. Markets will be settled based on officially published results.

6.21.4. If the fixture is listed incorrectly, we reserve the right to void betting.

6.21.5. In case of a walkover or retirement, all undecided markets are void.

6.21.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately. 

6.21.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

 

6.22. Dota 2

6.22.1. Xth Map – 1st Aegis: Settlement is determined by the team which picks up the Aegis of the Immortal, and not the one who slays Roshan.

6.22.2. Xth Map – 1st Tower and Xth Map – 1st Barracks: For settlement purposes every method of tower destruction will be taken into account (Opponent & Creep destroy; Destroy by Deny).

6.22.3. Markets will be settled based on officially published results.

6.22.4. If the fixture is listed incorrectly, we reserve the right to void betting.

6.22.5. In case of a walkover or retirement, all undecided markets are void.

6.22.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.

6.22.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

 

6.23. League of Legends

6.23.1. Xth Map – 1st Inhibitor and Xth Map – 1st Tower: For settlement purposes every method of destruction will be taken into account. 

6.23.2. Markets do not consider overtime unless otherwise stated. 

6.23.3. Markets will be settled based on officially published results. 

6.23.4. If the fixture is listed incorrectly, we reserve the right to void betting. 

6.23.5. In case of a walkover or retirement, all undecided markets are void. 

6.23.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately. 

6.23.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

 

6.24. eSports FIFA

6.24.1. eSports battle match duration - 2x4 minutes.

6.24.2. Liga Pro EFootball match duration - 2x6 minutes.

6.24.3. All markets will be settled as set out in the General and Soccer Market Rules.

6.25. eSports NBA2K

6.25.1. Match duration – 4x5 minutes. This includes overtime.

6.25.2. All markets will be settled as set out in the General and Basketball Market Rules.

 

7. Virtual Sports

7.1. Virtual Football

7.1.1. The Virtual Football modes provide a 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season.

7.1.2. Game structure

Each mode has a different tournament structure:

Virtual Football League Mode (VFLM):

  • 16 teams
  • Home & away matches
  • 30 match days
  • 8 concurrent matches per match day
  • 240 matches per season group stage 

Virtual Football World Cup (VFWC):

  • 32 teams (8 groups of 4 teams per group)
  • 12 match day chunks (3 match days of 4 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 48 matches per group stage
  • Knock-out-stage
  • 16 teams
  • 5 rounds (R16[1..4]; R16[5...8]; R8; semifinals; final & 3rd place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8)
  • 2 concurrent matches (semifinals; final & 3rd place)
  • 16 matches per knockout stage

 

7.2. Virtual Basketball

7.2.1. The Virtual Baskeball (VBL) provides a 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

7.2.2. Season Details

For the online version, one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post-League’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season, there is a 30 second ‘Post-Season’ period.

7.2.3. Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section.

 

7.3. Virtual horses

7.3.1. The Virtual Horses (VHK) provides a 24/7/365 real money betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next race as well as on all future races of the current race days at any time.

7.3.2. Races are generated continuously - a new one will start as soon as the current one has finished. Betting is possible in the next 10 upcoming races:

  • 2 minutes total event cycle
  • 40 seconds betting phase
  • 65 seconds event phase
  • 15 seconds results phase
  • 2 grass and 1 dirt track with a 1,000-meter race randomly scheduled
  • 8, 10, 12, 14 runners randomly assigned

7.3.3. Markets

  • Win - select the runner which will finish first
  • Place - select the runner which will finish either 1st or 2nd (6-7 runners), or select the runner which will finish either 1st, 2nd or 3rd (7+ runners)
  • Forecast (correct order) - select the runners that will finish 1st and 2nd in the correct order (exacta)
  • Forecast (any order) - select the runners that will finish 1st and 2nd in any order (quinella)
  • Tricast (correct order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta)
  • Tricast (any order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio)

 

7.4. Virtual Dogs

7.4.1. The Virtual Dogs (VDK) provides a 24/7/365 real money betting experience on virtual dog races. Bets can be placed up to 10 seconds prior to the start of the next race as well as on ten future races at any time.

7.4.2. Race information. Races are generated continuously - a new one will be started as soon as the current one has finished. 

  • 2 minute total event cycle
  • 37 seconds or 67 seconds betting phase
  • 38 seconds or 68 seconds event phase
  • 15 seconds results phase
  • Night and day track with distances 360m and 720m randomly scheduled
  • 6 or 8 runners randomly assigned

7.4.3. Markets

  • Win - select the runner which will finish first
  • Place - select the runner which will finish either 1st or 2nd (6-7 runners), or select the runner which will finish either 1st, 2nd or 3rd (7+ runners)
  • Forecast (correct order) - select the runners that will finish 1st and 2nd in the correct order (exacta)
  • Forecast (any order) - select the runners that will finish 1st and 2nd in any order (quinella)
  • Tricast (correct order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta)
  • Tricast (any order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio)

 

8. Bonuses

8.1. Combo boost

8.1.1. 

Selections

Multiplier

3

1.05

4

1.11

5

1.12

6

1.15

7

1.2

8

1.25

9

1.3

10

1.35

11

1.4

12

1.45

13

1.5

14

1.55

15

1.6

16

1.65

17

1.7

18

1.8

19

1.9

20

2

8.1.2. The final bonus amount calculation is based on the final odds of the combo once all outcomes are settled.

8.1.3. Cashed out bets are not eligible to have a combo boost.

8.1.4. Operator reserves the right to amend, cancel, reclaim or refuse any promotion at its own discretion.

8.1.5. The combo boost option is only available on selections with odds of 1.50 or above.

8.2. Free bets, free money, risk-free bet

8.2.1. Free bet - player gets just the winning part of the bet. For example, from a free bet of 5 on odds of 3.5, the player will receive the following in their account: 5*3.5 - 5 = 12.5.

If a free bet is refunded or voided, it counts as a lost bet.

If a free bet is half lost, it counts as a lost bet.

If a free bet is half won, it counts as a usual bet, but without the stake (2.5*3.5+2.5*1)-5=6.25.

8.2.2. Free money - player receives their stake and winning part in their account. For example, from a free bet of 5 on odds of 3.5, the player receives: 5*3.5 = 17.50.

If a bet placed with free money is refunded or voided, players receive the stake amount into their account.

If a bet placed with free money is half lost, it counts as a usual bet.

If a bet placed with free money is half won, it counts as a usual bet.

8.2.3. Risk-free bet - usual bet, but if the player loses, his stake is returned to his account (wagering requirements may apply).

If a risk-free bet is refunded or voided, it counts as a usual bet.

If a risk-free bet is half lost, players receive the stake amount into their account.

If a risk-free bet is half won, it counts as a usual bet.

 

9. Betby Games Rules

9.1. General Rules

9.1.1. The Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds, switched odds or a bet made after an event has started or a match was affected by obvious technical problems.

9.1.2. All bets will be settled when the outcome of the market is decided.

 

9.2. FIFA

9.2.1. Match duration – 2x6 minutes. This includes injury time but does not include extra time or penalty shootouts.

9.2.2. All markets will be settled as set out in the General Soccer Market Rules.

 

9.3. NBA 2K

9.3.1. Match duration – 4x6 minutes. This includes overtime.

9.3.2. All markets will be settled as set out in the General and Basketball Market Rules.

 

9.4. eTennis

9.4.1. The winner of the match is the first player to win 2 sets.

9.4.2. The player must win 3 games to win a set. If the score is tied at 2-2, then a player can win 4-2, or if players are still tied at 3-3, then the set is decided by a tiebreak.

9.4.3. The winner of the tiebreak is the first player to win 5 points with a minimum of 2 points difference. If the score is tied at 5-5, the player can win 7-5, 8-6, 9-7, etc.

 

9.5. Rocket League

9.5.1. Match duration – 5 minutes. This doesn’t include overtime.

9.5.2. All markets will be settled as set out in the General Market Rules.

 

9.6. eFighting

9.6.1. The winner of the match is the character who wins the fight.

9.6.2. Explanation of eFighting market terms

Health Bar - Each character has 2 health bars. The second bar is active only after the first is completely spent.

First damage – First successful attack.

Clash – A situation in the fight when both characters challenge each other on special occasions to increase hit points. Both fighters can win the clash, but there can also be a draw.

Supermove – Special move for each character that occurs very rarely.

9.6.3. All markets will be settled according to the definitions above.